So, Deathknights
It’s official, Deathknights rock out loud.
So you start out in this very dark and ominous area floating above Light Hope Chapel. Immediately inside this building you see some familiar faces from Azeroth. So it’s a nice touch. This all takes place in an area behind Light’s Hope.
Now when you’re questing things get very interesting. The humans they ask you to kill react in a very interesting way. They either fight back cursing you, or they cower and scream in terror. However it’s not a normal scream, several told me “Don’t kill me! I have three children” and others told me “You make my child an orphan today, you fiend!” So it’s a little fucked up.
The majority of the quests involve killing members of the Scarlet Crusade so it can pretty repetitive fast. Thankfully it doesn’t take long to finish all the quests the area has to offer. After you complete the last quest that it has to offer, you’re given the ability to move about the Horde without getting spit on or have rotten fruit thrown at you.
What’s VERY interesting about all the quests in the area is that they almost all are part of a HUGE chain the likes of which I have never seen so involved in WoW. I have to give props to the writers for this area. The ending is VERY surprising, as is the lead in.
My only compaint is that once you complete all the quests there’s nothing to go back to. Because of the way the area progresses (the entire region changes as you quest) once you’re done, all the NPCs and mobs are gone. The region looks like it would after all the events you did questing finished. I guess I miss the ability to go back and help others, but from a different view it’s kinda awesome to see the change happen right in front of me.



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